System, the dice conventions, various encounters, the ЖЖCherry pick contents (whether monsters, the psionics ЖЖUse Carcosa as a change of pace or for one-shot games. ЖЖThe player characters in your regular campaign haveīeen transported by a curse to a terrible location:Ĭarcosa. Ways to use this volume: ЖЖUse it as-is for a ready-made campaign. There is nothing in this book (or anywhere else) that Pleaseįeel free to add to this book, or to delete or change anything There is no right or wrong way to use Carcosa. Geoffrey has similar feelings, or at least expects a large number of readers to feel the same: This is one of the reasons I think Carcosa is worth more for it's parts - as a toolbox / sourcebook hybrid - than a campaign setting of it's own. Would it work as a diversion if the PCs get sent to an alternate dimension? Definitely. I don't see myself running a campaign where Hit Dice and Weapon Damage are decided at the beginning of every battle - it adds too much randomness, too much bookkeeping, especially in the OSR corner of the hobby, where streamlined and basic is generally considered better. Carcosa (so far - I've yet to reach the halfway mark) is one of those rare products where the parts are worth more than the sum. He writes over the top, and he writes it well. The imagery he draws with his written word compliments the art and the physical presentation (assuming you are reading a dead tree copy and not a PDF). I said it before and I'll say it again, James really put together a nice package. Heck, touching the Carcosa book gives one a special feeling.
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